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The Course

eXtended Reality for Design · Online

Extend your skills into new realities
Online Short courses
Short courses

A short introductory course to fast track the participants’ working knowledge and practical skills in extended reality (XR) technology. This new wave of mass media offers unlimited freedom to create products and artwork without the limitations of space and resources, and allows for a more human design process (avoiding code, keyboards and years of training).


With a special focus on experimenting with hands-on practical skills that can be used straight away, the course will equip students with the tools to start building ideas in 3D space.

Focusing on Virtual Reality and Augmented Reality, each class will cover a new topic with take away exercises and homework to practice and present for feedback from the experienced lecturer. Students will discover ways to create 3D models, floorplans and visual concepts in 3D using readily available tools to build virtual worlds, capture real world objects, share their work to new audiences and visualise ideas to create exciting new experiences.

The overall aim of this course is to broaden the opportunities for students to develop new and desirable skills in a new medium that is growing exponentially. This course offers a foundational understanding of the concepts, theory and practice of using extended realities in a professional and industry-focused context.

About the Lecturer

Sean Rodrigo is a London-based Artist / Speaker working with creative technology such as 3d printing and virtual reality as a core creative tool to design installations with his hands, craft rapid prototypes, tell three-dimensional stories and create exciting new art.  

Sean’s work has taken him to visit MIT Media labs, engagements at events in Barcelona, Moscow, Dublin, Berlin and Vienna. Sean has presented lectures at St Paul’s Girls High School, University College London, Kings’s College London, The Tate Modern and Tate Liverpool Exchanges. Sean also has spoken at the British Film Institute (BFI) and School of Visual Arts in New York (SVA).


Sean’s Cannes XR keynote -
Sean painting for Labible UK

Week 1

Introduction to XR and Design - Theory week - An introduction to XR technology, use cases and potential for Extended Reality to change the way we design.

Design using Virtual Reality - Explore the virtual world with open source platform Mozilla Hubs - learn to build collaborative worlds from scratch and use them to hold virtual meetings, pop-up stores, product launches, art/fashion shows or conferences with avatars all within VR on a mobile device or computer.

Week 2

Designing assets for 3D using VR - Learn to create designs using your hands and controllers in place of a traditional desktop design process. Live demonstration from lecturer will explore tools used to sculpt, paint, animate, design and communicate using a digital spatial medium such as Google Tiltbrush and Gravity Sketch.

Reality capture - Learn to capture 3D objects using your smartphone camera or DSLR - with a process called photogrammetry using Autodesk Recap Photo. Explore the new generation of smartphone to easily and quickly capture floor plans for exporting into Sketchup, preserving historical objects and 3D printing reproductions of products.

Week 3

Introduction to AR / MR - Theory week - Introduction to Augmented Reality and Mixed Reality. Focusing on the equipment and the implementation in industry, we will focus on how Augmented reality is being used and how a shift in how we interact with computers may in the future make this technology ubiquitous.

Getting started AR + Web AR - Get your hands into creating simple immersive scenes with marker based AR, starting with 2D images and video via Artivive, and explore web-based AR application XR+ to create Augmented Reality experiences without the need for a downloaded app.

Week 4

AR as a design tool - Use Augmented Reality platforms that allow you to create immersive overlays in real locations using your smartphone. Learn to build prototypes that incorporate 3D models, basic interactivity and world tracking using your smartphone as the primary tool.

Display your immersive design - Learn to host your own virtual spaces to display, sell and experience your designs quickly and easily with Allow audiences to play and experience your design on social media platforms such as Snapchat. Display and share your AR concepts with audiences via social media or a website.

Week 5

During this week, students will explore some of the latest projects and research in industry and work on their own individual projects with the tutors on the course. Theory week - Looking to the future of XR and ways to further your knowledge of this exciting new medium.

Week 6

In the last week, participants will apply finishing touches and extensions for XR and then they’ll have a final review of homework projects. All will be completed with a demonstration of the ways we can extend XR design into other mediums and applications such as post rendering, Unity game engine, 3D printing and much more.

● Broad understanding of immersive XR technology (AR, VR and MR);
● How to apply XR technology to other mediums (build in VR for use in traditional applications/pipelines);
Learn skills to pursue different XR avenues (teaching core principles of the technology while allowing room for specialisation after course) applicable to design, filmmaking, advertising, fashion, architecture and many more.
Focus on practical learning with homework given after each class and reviewed with feedback from lecturer.
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