Via Cerva 24
Basement: Theory Classes and Labs
1st floor: Library, Material Lab and Cafeteria
2nd floor: Theory and Drawing classrooms
3rd floor: IT rooms
4th floor: School staff and 1 Drawing classroom
5th floor: Meeting Room
Classrooms are divided into:
- theory classrooms for lectures and seminars
- design classrooms for drawing and design workshops
- computer rooms
Opening hours: Monday to Friday – 8:00 am to 9:00 pm
Virtual tour: https://tinyurl.com/yu6xnc8t
Yes, in the Cafeteria on the 1st floor. It is equipped with vending machines offering sandwiches, snacks, hot and cold beverages.
As a Marangoni student you have a reserved online platform – One Login – to access a student's intranet, together with a dedicated App and a personal email account.
You have also a Student ID, which you can find among your admission documents.
From the moment your classes start, you must use this account only (the e-mail address is created as: StudentID@istitutomarangoni.org).
Please check your account frequently, as it will be used to send all messages and updates about the school.
Please find a step-by-step video tutorial here
Istituto Marangoni has released a customised application which will make your school experience easier and more entertaining. You will have direct access to you student badge, course timetables, news & events, messaging, social feeds, information, and the school map
Please find a step-by-step video tutorial
The application is available for download on iOS App Store and Google Play Store. You will be requested to download the I’M SOCIETY App to be part of our Community and enjoy unique events, experiences and opportunities.
Here is some pre-arrival information on resources and materials you can refer to before your get to school. Note that Istituto Marangoni offers several facilities for students, such as computers, scanners, on-site copy machines, school email accounts, access to dedicated student Extranet on-line resources for research purposes.
HARDWARE: You can use the school’s internet connection. At School you will find multi-function laser colour printers, that can also be used to scan and send documents to email addresses or USB drives. Apple hardware is recommended but not required. Also, we recommend you consider bringing the following (not required): a usb-c to usb adapter, an adapter for drawing tablets (Wacom), external webcams, external hard drivers etc...; a Bluetooth ergonomic mouse (for i.e. Logitech mx master) to prevent wrist pain and improve in-app features (Photoshop, Illustrator, Indesign…); a drawing tablet (fashion design course only) to draw freely with Adobe applications instead of using a trackpad.
SOFTWARE: You can access the full Adobe Creative Cloud package, Microsoft Office 365 Education Web Access and Virtual Lab platform, where you can run cloud apps without installing them onto your computer such as Clo3D and other apps suggested by the teachers. iMac computers in laboratories and classrooms can be used freely in case of failure or temporary unavailability of your personal MacBook|pc. We suggest that you to bring a laptop with RAM Memory at least 16GB to 512GB storage (such as an Apple MacBook Pro 13” with Apple Chip M1. Visit the Apple website https://www.apple.com/us-hed/shop to obtain a discount with the Unidays Account).
All courses provide reading lists of required, recommended or additional reading resources. Some will be required for theoretical subjects and will be made available at the school’s library, along with selected and exclusive online resources. However, we recommend that students purchase the books required for assessments. You can start with these (not required, but recommended):
Ashby, M. and Johnson, K. (2014) Materials and design, the art and science of materials selection in product design. Oxford: Butterworth-Heineman
Caggiano, S. (2016) Design Languages, ebook, Ancona: StreetLib.
Forty, A. (1992) Objects of desire: design and society since 1750. New York: Thames & Hudson
Newspapers: Interni, Wallpaper, Elle Decor, Frameg
Neufert E. (2013) Enciclopedia pratica per progettare e costruire, Hoepli
Ambrose, G. e Harris, P. (2012) Basic Design 07: Grids. Lausanne: AVA Publishing SACadArtifex (2016) AutoCAD 2017: A Power Guide for Beginners and Intermediate Users, CreateSpace, Independent Publishing Platform
Gombrich, E. H.,The Story of Art, any edition
Ambrose, H. (2010) The visual dictionary of Graphic Design. London: Ava Publishing
Ambrose, G. (2011) Basic Design Layout. London: Ava Publishing
Sanoff,H. (2018) Visual research methods in design. London: Routledge (Kindle Edition)
Falcinelli, R. (2014) Critica portatile al visual design, Milano: Einaudi
Falcinelli, R. (2017) Cromorama, Come il colore ha cambiato il nostro sguardo. Milano: Einaudi
Brito M. (2013), Your Brand the next media company, Que Pub, Indianapolis
Munari B. (2015), Square, Circle, Triangle, Edizioni Corraini, Mantova
Abstract: The art of Design (Netflix Docuseries)
Design Is One: The Vignellis by Kathy Brew and Roberto Guerra (2012)
Milton Glaser: To Inform and Delight by Wendy Keys (2009)